Design Summary
This VFX shot is a fireball created using Blender’s fluid and particle systems, specifically their smoke and fire effects. It was created as a proof of concept for a VFX shot in a different project. The idea was to show that this type of effect was a usable option for only in Blender VFX, to use as a small part of a much bigger shot later, that can be simulated and animated in real time.
Programs
Blender
VFX shot for animation.
Design Summary
This VFX shot is a lightning bolt created using Blender’s geometry nodes. It was created as a proof of concept for a VFX shot in a different project. The idea was to show that this type of effect was a usable option for only in Blender VFX, to use as a small part of a much bigger shot later, that can be adjusted in a variety of ways including color, number of branches, length of branches, start and end points, and intensity of glow.
Programs
Blender
VFX shot for animation.
Design Summary
This VFX shot is a flamethrower effect created using Blender’s fluid and particle systems, specifically their smoke and fire effect. It was created as a proof of concept for a VFX shot in a different project. The idea was to show that this type of effect was a usable option for only in Blender VFX, to use as a small part of a much bigger shot later, that can be adjusted in a variety of ways such as color, intensity, smoke density, and can also be influenced by forces to create a path or a jet of flame.
Programs
Blender
VFX shot for animation.